The generous and the stingy – a growing trend in game direction


Opinion: The generous and the stingy - a growing trend in game direction

From Gamasutra

Game Developer magazine editor-in-chief Brandon Sheffield discusses a growing trend in game direction, where content is parceled out instead of released as a whole. This editorial was originally written forGame Developer’s January issue

There was a time when the backs of game boxes had a slew of bullet points printed on them, illustrating numbers of enemies, features, and hours of gameplay. We decried this, at the time. “Games are more than a series of features!” we said. “Games are interactive experiences, and can’t be reduced to a simple list of numbers of items and maps!”

…read complete article here

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