Overstaying Their Welcome – Franchises, sequels and balancing artistry with capitalism.

Published on IGN, by Aaron Hobbs, MAY 27, 2012

How many times have you had the disheartening realisation that something you once thought was awesome just isn’t very good anymore? Gamers have to contend with this all the time – from Tony Hawk’s Pro Skater to the peaks and troughs of Sonic the Hedgehog – when series’ that they love fall from grace.

Even attempts to re-invent a series can fail spectacularly.

Why does this happen? Why don’t developers pull the plug before the rot sets in? The simple answer is that games are a business, and businesses exist to make money. In an ideal world, developers would be free to come up with an original franchise that takes the world by storm, to release a handful of sequels (each more impressive than the last) until the series has run its course, then make a clean break and start the cycle all over again. Easy. Simple. Logical. Everybody’s happy and creative integrity comes out on top.

…complete article here


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