From Wired | Gamelife, By Guest Blogger, April 24, 2012 — When did cleverness become passé? When did innuendo become unnecessary? When did thinking become superfluous? The joy of humor is in getting the joke. It’s more satisfying when you are mentally involved, when you must think before you laugh. If you don’t know where a joke is going, [...]
Here’s why you’re surprised when you stink at multiplayer games!
From Gamasutra, by Jamie Madigan, April 3, 2012 — Let me describe a scenario that I think we’ve all been in. You pick up a game like Gears of War 3 or Starcraft II or the deck-building iOS gameAscension. You jam through the single-player campaign or do a little comp’-stomping in skirmish mode — maybe even on the second-to-hardest difficulty ’cause [...]
Over 100M Americans playing smartphone and tablet games
From Gamasutra, by Eric Caoili, March 27, 2012 — More than 100 million consumers in the U.S. are playing games on their smartphones, tablets, and iPod Touches, according to a new study published by market research firm Newzoo. That amount has grown by more than a third compared to the number of mobile American gamers last year. Europe’s [...]
Overstaying Their Welcome – Franchises, sequels and balancing artistry with capitalism.
Published on IGN, by Aaron Hobbs, MAY 27, 2012 — How many times have you had the disheartening realisation that something you once thought was awesome just isn’t very good anymore? Gamers have to contend with this all the time – from Tony Hawk’s Pro Skater to the peaks and troughs of Sonic the Hedgehog – when [...]
SCRIBBLY STORIES: DRAW ALONG PIP
Published in Apps Playground, May 8, 2012 — Next up is Draw Along Pip, an iPad-only app that costs £1.49, and is based on a story by author and illustrator Leslie McGuirk starring Pip the Penguin. Published by Skyreader Media, it features characterful cartoon visuals and interactivity, but also a feature called ‘Draw Along’. The idea: [...]
The generous and the stingy – a growing trend in game direction
From Gamasutra — Game Developer magazine editor-in-chief Brandon Sheffield discusses a growing trend in game direction, where content is parceled out instead of released as a whole. This editorial was originally written forGame Developer’s January issue There was a time when the backs of game boxes had a slew of bullet points printed on them, illustrating numbers [...]
10 tutorial tips from Plants vs. Zombies creator George Fan
From Gamasutra… — PopCap’s hit strategy game Plants vs. Zombies accomplished a rare feat — it made casual audiences interested in playing a strategy game, a genre often reserved for only dedicated, hardcore players. At GDC 2012 on Friday, Plants vs. Zombie creator George Fan explained why the game reached such a broad audience. The biggest reason, Fan argued, was [...]
Kids are moving away from consoles to tablet games
From Gamasutra - What’s Happening to Kids Games? — There’s a sea change when it comes to kids’ gaming, as evidenced by recent turnabouts by publishers that had been successful in that space. …there’s a lot kids that used to be playing that are no longer playing, says Carla Engelbrecht Fisher, president and founder of No Crusts Interactive, [...]
What makes a bad game?
Posted on Gamasutra, May 31, 2012, by Josh Bycer — [What separates a good game from a bad one? Gamasutra contributor Josh Bycer takes a look and identifies several factors, ultimately diving into design, examining several different games and determining what made them winners or losers when it came to gameplay.] Anyone who has ever played a [...]






Draw Along Pip – Ridiculously Cute App!
by danlargo on May 31, 2012 in Commentary, Games, Mobile Apps, Mobile Marketing, Software
Today I have FIVE codes for a ridiculously cute app. Draw Along Pip features one of my favourite animals, a penguin, who is very busy cleaning the house. A penguin with a feather duster…just perfect. What makes this app even more fun is the interactive feature that allows your child to complete each page by [...]